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gml_GlobalScript_numeric_springing

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function numeric_springing(arg0, arg1, arg2, arg3, arg4, arg5)
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{
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    var _x = arg0;
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    var _v = arg1 * (room_speed / arg5);
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    var _x_t = arg2;
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    var _damping = arg3;
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    var _ang_freq = (2 * pi) * arg4;
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    var _t = arg5 / room_speed;
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    var _delta = 1 + (2 * _t * _damping * _ang_freq) + (power(_t, 2) * power(_ang_freq, 2));
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    var _delta_x = ((1 + (2 * _t * _damping * _ang_freq)) * _x) + (_t * _v) + (power(_t, 2) * power(_ang_freq, 2) * _x_t);
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    var _delta_v = _v + (_t * power(_ang_freq, 2) * (_x_t - _x));
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    var _ret;
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    _ret[1] = _delta_v / _delta / (room_speed / arg5);
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    _ret[0] = _delta_x / _delta;
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    return _ret;
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}