1 | function scr_battle_core_directory_flavor_text_enemy_1_sparing_2 |
2 | { |
3 | var battle_enemy_name = global.battle_enemy_name; |
4 | var enemy_mode = global.enemy_mode; |
5 | var game_mode = global.game_mode; |
6 | if (game_mode == "customs") |
7 | { |
8 | } |
9 | else if (game_mode == "yellow") |
10 | { |
11 | if (battle_enemy_name == "insomnitot solo") |
12 | message[0] = "* Insomnitot is in its happy# place."; |
13 | else if (battle_enemy_name == "insomnitot duo") |
14 | message[0] = "* Insomnitot is in its happy# place."; |
15 | } |
16 | } |