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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_sparing_2

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function scr_battle_core_directory_flavor_text_enemy_1_sparing_2
scr_battle_core_directory_flavor_text_enemy_1_sparing_2

function scr_battle_core_directory_flavor_text_enemy_1_sparing_2() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "insomnitot solo") message[0] = "* Insomnitot is in its happy# place."; else if (battle_enemy_name == "insomnitot duo") message[0] = "* Insomnitot is in its happy# place."; } }
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "insomnitot solo")
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            message[0] = "* Insomnitot is in its happy#  place.";
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        else if (battle_enemy_name == "insomnitot duo")
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            message[0] = "* Insomnitot is in its happy#  place.";
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    }
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}