1 |
function tile_add(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) |
2 |
{ |
3 |
var __back = arg0; |
4 |
var __left = arg1; |
5 |
var __top = arg2; |
6 |
var __width = arg3; |
7 |
var __height = arg4; |
8 |
var __x = arg5; |
9 |
var __y = arg6; |
10 |
var __depth = arg7; |
11 |
var __layers = layer_get_all(); |
12 |
var __numlayers = array_length_1d(__layers); |
13 |
var __layertouse = -1; |
14 |
for (var __i = 0; __i < __numlayers; __i++) |
15 |
{ |
16 |
if (layer_get_depth(__layers[__i]) == __depth) |
17 |
{ |
18 |
__layertouse = __layers[__i]; |
19 |
break; |
20 |
} |
21 |
} |
22 |
if (__layertouse == -1) |
23 |
__layertouse = layer_create(__depth); |
24 |
var __tile = layer_tile_create(__layertouse, __x, __y, __back, __left, __top, __width, __height); |
25 |
return __tile; |
26 |
} |