1 |
function tile_layer_delete(arg0) |
2 |
{ |
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var __depth = arg0; |
4 |
var __layers = layer_get_all(); |
5 |
var __numlayers = array_length_1d(__layers); |
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for (var __i = 0; __i < __numlayers; __i++) |
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{ |
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if (layer_get_depth(__layers[__i]) != __depth) |
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continue; |
10 |
var __els = layer_get_all_elements(__layers[__i]); |
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var __numels = array_length_1d(__els); |
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for (var __j = 0; __j < __numels; __j++) |
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{ |
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var __eltype = layer_get_element_type(__els[__j]); |
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if (__eltype == 7) |
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layer_tile_destroy(__els[__j]); |
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} |
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} |
19 |
} |