1 |
function tile_set_depth(arg0, arg1) |
2 |
{ |
3 |
var __index = arg0; |
4 |
var __depth = arg1; |
5 |
var __layerid = layer_get_element_layer(__index); |
6 |
if (__layerid == -1) |
7 |
return -1; |
8 |
var __currdepth = layer_get_depth(__layerid); |
9 |
if (__currdepth == __depth) |
10 |
return -1; |
11 |
var __layers = layer_get_all(); |
12 |
var __numlayers = array_length_1d(__layers); |
13 |
var __layertouse = -1; |
14 |
for (var __i = 0; __i < __numlayers; __i++) |
15 |
{ |
16 |
if (layer_get_depth(__layers[__i]) == __depth) |
17 |
{ |
18 |
__layertouse = __layers[__i]; |
19 |
break; |
20 |
} |
21 |
} |
22 |
if (__layertouse == -1) |
23 |
__layertouse = layer_create(__depth); |
24 |
layer_element_move(__index, __layertouse); |
25 |
return layer_get_depth(__layerid); |
26 |
} |