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gml_Object_obj_actor_npc_base_Create_0

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1
event_inherited();
2
up_sprite = 105;
3
right_sprite = 104;
4
down_sprite = 109;
5
left_sprite = 103;
6
up_sprite_idle = 106;
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right_sprite_idle = 115;
8
down_sprite_idle = 114;
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left_sprite_idle = 113;
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action_sprite = false;
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action_sprite_stop = false;
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npc_direction = "down";
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npc_direction_hold = "nothing";
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npc_dynamic_depth = true;
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image_speed = 0;
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actor_speed = 3;
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can_walk = false;
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is_walking = false;
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is_talking = 0;
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interact = false;
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can_interact = true;
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no_loop_destination = false;
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x_destination = 0;
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y_destination = 0;
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axis_override = "x";
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end_direction = "down";
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walk_direction_flip = false;
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walk_collider = -4;
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npc_arrived = false;
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npc_original_x = 0;
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npc_original_y = 0;
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x_dest[0] = 0;
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y_dest[0] = 0;
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current_destination = 0;