| 1 |
event_inherited(); |
| 2 |
var geno_snowdin = false; |
| 3 |
if (global.geno_complete[2]) |
| 4 |
geno_snowdin = true; |
| 5 |
if (interact) |
| 6 |
{ |
| 7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 8 |
is_talking = true; |
| 9 |
if (global.snowdin_flag[1] == 2 && npc_flag < 5) |
| 10 |
npc_flag = 5; |
| 11 |
with (msg) |
| 12 |
{ |
| 13 |
portrait = false; |
| 14 |
sndfnt = 99; |
| 15 |
if (global.route == 3 || geno_snowdin) |
| 16 |
{ |
| 17 |
if (geno_snowdin == false) |
| 18 |
{ |
| 19 |
message[0] = "* I'm starting to have second# thoughts about this as a# honeymoon spot."; |
| 20 |
message[1] = "* It doesn't really feel safe."; |
| 21 |
message[2] = "* I can't tell my wife though. It# would just upset her."; |
| 22 |
} |
| 23 |
else |
| 24 |
{ |
| 25 |
switch (other.npc_flag) |
| 26 |
{ |
| 27 |
case 0: |
| 28 |
message[0] = "* You stayed behind too?"; |
| 29 |
message[1] = "* I lost my wife in the# commotion."; |
| 30 |
message[2] = "* This was the last place I saw# her."; |
| 31 |
other.npc_flag = 1; |
| 32 |
break; |
| 33 |
case 1: |
| 34 |
message[0] = "* I hope she's doing alright."; |
| 35 |
break; |
| 36 |
} |
| 37 |
} |
| 38 |
} |
| 39 |
else |
| 40 |
{ |
| 41 |
switch (other.npc_flag) |
| 42 |
{ |
| 43 |
case 0: |
| 44 |
message[0] = "* We're not lost."; |
| 45 |
message[1] = "* I know exactly where we# are."; |
| 46 |
other.npc_flag = 1; |
| 47 |
break; |
| 48 |
case 1: |
| 49 |
message[0] = "* We're not lost."; |
| 50 |
message[1] = "* We're in Snowdin."; |
| 51 |
message[2] = "* Snowdin isn't that big."; |
| 52 |
other.npc_flag = 2; |
| 53 |
break; |
| 54 |
case 2: |
| 55 |
message[0] = "* We're not lost."; |
| 56 |
message[1] = "* We can't be lost."; |
| 57 |
message[2] = "* It's our honeymoon."; |
| 58 |
message[3] = "* It's gotta be perfect, right?"; |
| 59 |
other.npc_flag = 3; |
| 60 |
break; |
| 61 |
case 3: |
| 62 |
message[0] = "* We can't be lost."; |
| 63 |
message[1] = "* That would be a terrible# honeymoon."; |
| 64 |
message[2] = "* A bad honeymoon means a bad# marriage."; |
| 65 |
message[3] = "* That can't happen. I can't be# a bad husband."; |
| 66 |
message[4] = "* I won't let that happen."; |
| 67 |
message[5] = "* I won't let my new wife have# a bad honeymoon."; |
| 68 |
message[6] = "* We can't be lost"; |
| 69 |
other.npc_flag = 4; |
| 70 |
break; |
| 71 |
case 4: |
| 72 |
message[0] = "* We can't be lost."; |
| 73 |
message[1] = "* She can't know we're# lost, okay?"; |
| 74 |
break; |
| 75 |
case 5: |
| 76 |
message[0] = "* Thank you for the map!"; |
| 77 |
message[1] = "* We didn't need it though."; |
| 78 |
message[2] = "* I had everything under control,# I swear."; |
| 79 |
other.npc_flag = 6; |
| 80 |
break; |
| 81 |
case 6: |
| 82 |
message[0] = "* Staying here a little longer# won't hurt."; |
| 83 |
message[1] = "* It's quite beautiful."; |
| 84 |
break; |
| 85 |
} |
| 86 |
} |
| 87 |
} |
| 88 |
} |