1 |
event_inherited(); |
2 |
var geno_snowdin = false; |
3 |
if (global.geno_complete[2]) |
4 |
geno_snowdin = true; |
5 |
if (interact) |
6 |
{ |
7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
8 |
is_talking = true; |
9 |
if (global.snowdin_flag[1] == 2 && npc_flag < 5) |
10 |
npc_flag = 5; |
11 |
with (msg) |
12 |
{ |
13 |
portrait = false; |
14 |
sndfnt = 99; |
15 |
if (global.route == 3 || geno_snowdin) |
16 |
{ |
17 |
if (geno_snowdin == false) |
18 |
{ |
19 |
message[0] = "* I'm starting to have second# thoughts about this as a# honeymoon spot."; |
20 |
message[1] = "* It doesn't really feel safe."; |
21 |
message[2] = "* I can't tell my wife though. It# would just upset her."; |
22 |
} |
23 |
else |
24 |
{ |
25 |
switch (other.npc_flag) |
26 |
{ |
27 |
case 0: |
28 |
message[0] = "* You stayed behind too?"; |
29 |
message[1] = "* I lost my wife in the# commotion."; |
30 |
message[2] = "* This was the last place I saw# her."; |
31 |
other.npc_flag = 1; |
32 |
break; |
33 |
case 1: |
34 |
message[0] = "* I hope she's doing alright."; |
35 |
break; |
36 |
} |
37 |
} |
38 |
} |
39 |
else |
40 |
{ |
41 |
switch (other.npc_flag) |
42 |
{ |
43 |
case 0: |
44 |
message[0] = "* We're not lost."; |
45 |
message[1] = "* I know exactly where we# are."; |
46 |
other.npc_flag = 1; |
47 |
break; |
48 |
case 1: |
49 |
message[0] = "* We're not lost."; |
50 |
message[1] = "* We're in Snowdin."; |
51 |
message[2] = "* Snowdin isn't that big."; |
52 |
other.npc_flag = 2; |
53 |
break; |
54 |
case 2: |
55 |
message[0] = "* We're not lost."; |
56 |
message[1] = "* We can't be lost."; |
57 |
message[2] = "* It's our honeymoon."; |
58 |
message[3] = "* It's gotta be perfect, right?"; |
59 |
other.npc_flag = 3; |
60 |
break; |
61 |
case 3: |
62 |
message[0] = "* We can't be lost."; |
63 |
message[1] = "* That would be a terrible# honeymoon."; |
64 |
message[2] = "* A bad honeymoon means a bad# marriage."; |
65 |
message[3] = "* That can't happen. I can't be# a bad husband."; |
66 |
message[4] = "* I won't let that happen."; |
67 |
message[5] = "* I won't let my new wife have# a bad honeymoon."; |
68 |
message[6] = "* We can't be lost"; |
69 |
other.npc_flag = 4; |
70 |
break; |
71 |
case 4: |
72 |
message[0] = "* We can't be lost."; |
73 |
message[1] = "* She can't know we're# lost, okay?"; |
74 |
break; |
75 |
case 5: |
76 |
message[0] = "* Thank you for the map!"; |
77 |
message[1] = "* We didn't need it though."; |
78 |
message[2] = "* I had everything under control,# I swear."; |
79 |
other.npc_flag = 6; |
80 |
break; |
81 |
case 6: |
82 |
message[0] = "* Staying here a little longer# won't hurt."; |
83 |
message[1] = "* It's quite beautiful."; |
84 |
break; |
85 |
} |
86 |
} |
87 |
} |
88 |
} |