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gml_Object_obj_arcade_boss_Create_0
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| 1 |
event_inherited(); |
| 2 |
arc_sprite_normal = 508; |
| 3 |
arc_sprite_spared = 509; |
| 4 |
arc_enemy_hp = 80; |
| 5 |
arc_enemy_score = 500; |
| 6 |
arc_boss_attack = 0; |
| 7 |
y_destination = 70; |
| 8 |
wait_timer = 30; |