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gml_Object_obj_arcade_boss_Create_0
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1
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event_inherited();
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2
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arc_sprite_normal = 508;
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3
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arc_sprite_spared = 509;
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4
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arc_enemy_hp = 80;
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5
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arc_enemy_score = 500;
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6
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arc_boss_attack = 0;
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7
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y_destination = 70;
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8
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wait_timer = 30;
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