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gml_Object_obj_arcade_boss_Create_0

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1
event_inherited();
2
arc_sprite_normal = 508;
3
arc_sprite_spared = 509;
4
arc_enemy_hp = 80;
5
arc_enemy_score = 500;
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arc_boss_attack = 0;
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y_destination = 70;
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wait_timer = 30;