1 |
if (arc_enemy_death == false) |
2 |
{ |
3 |
if (step > 0 && arc_enemy_hp < 70) |
4 |
{ |
5 |
x += arc_enemy_hsp; |
6 |
if (x > 200) |
7 |
arc_enemy_hsp = -2; |
8 |
else if (x < 100) |
9 |
arc_enemy_hsp = 2; |
10 |
} |
11 |
if (arc_boss_attack == 0) |
12 |
{ |
13 |
switch (step) |
14 |
{ |
15 |
case 0: |
16 |
if (y < y_destination) |
17 |
y += 1.5; |
18 |
else |
19 |
step++; |
20 |
break; |
21 |
case 1: |
22 |
if (wait_timer > 0) |
23 |
wait_timer--; |
24 |
else |
25 |
step++; |
26 |
break; |
27 |
case 2: |
28 |
arc_boss_attack = choose(1, 2, 3); |
29 |
step = 0; |
30 |
break; |
31 |
case 6: |
32 |
wait_timer = 90; |
33 |
step = 1; |
34 |
break; |
35 |
} |
36 |
} |
37 |
if (arc_boss_attack == 1) |
38 |
{ |
39 |
switch (step) |
40 |
{ |
41 |
case 0: |
42 |
if (wait_timer > 0) |
43 |
{ |
44 |
wait_timer--; |
45 |
} |
46 |
else |
47 |
{ |
48 |
step++; |
49 |
wait_timer = 15; |
50 |
instance_create(x + 10, y + 10, obj_arcade_enemy_tear); |
51 |
} |
52 |
break; |
53 |
case 1: |
54 |
if (wait_timer > 0) |
55 |
{ |
56 |
wait_timer--; |
57 |
} |
58 |
else |
59 |
{ |
60 |
step++; |
61 |
wait_timer = 15; |
62 |
instance_create(x - 10, y + 10, obj_arcade_enemy_tear); |
63 |
} |
64 |
break; |
65 |
case 2: |
66 |
arc_boss_attack = 0; |
67 |
wait_timer = 90; |
68 |
step = 1; |
69 |
break; |
70 |
} |
71 |
} |
72 |
if (arc_boss_attack == 2) |
73 |
{ |
74 |
switch (step) |
75 |
{ |
76 |
case 0: |
77 |
if (wait_timer > 0) |
78 |
{ |
79 |
wait_timer--; |
80 |
} |
81 |
else |
82 |
{ |
83 |
step++; |
84 |
wait_timer = 15; |
85 |
instance_create(90, 40, obj_arcade_enemy); |
86 |
instance_create(225, 40, obj_arcade_enemy); |
87 |
} |
88 |
break; |
89 |
case 1: |
90 |
arc_boss_attack = 0; |
91 |
wait_timer = 75; |
92 |
step = 1; |
93 |
break; |
94 |
} |
95 |
} |
96 |
if (arc_boss_attack == 3) |
97 |
{ |
98 |
switch (step) |
99 |
{ |
100 |
case 0: |
101 |
if (wait_timer > 0) |
102 |
{ |
103 |
wait_timer--; |
104 |
} |
105 |
else |
106 |
{ |
107 |
step++; |
108 |
wait_timer = 10; |
109 |
instance_create(x - 24, y + 16, obj_arcade_enemy_homing); |
110 |
} |
111 |
break; |
112 |
case 1: |
113 |
if (wait_timer > 0) |
114 |
{ |
115 |
wait_timer--; |
116 |
} |
117 |
else |
118 |
{ |
119 |
step++; |
120 |
wait_timer = 15; |
121 |
instance_create(x - 12, y + 20, obj_arcade_enemy_homing); |
122 |
} |
123 |
break; |
124 |
case 2: |
125 |
if (wait_timer > 0) |
126 |
{ |
127 |
wait_timer--; |
128 |
} |
129 |
else |
130 |
{ |
131 |
step++; |
132 |
wait_timer = 15; |
133 |
instance_create(x, y + 24, obj_arcade_enemy_homing); |
134 |
} |
135 |
break; |
136 |
case 3: |
137 |
if (wait_timer > 0) |
138 |
{ |
139 |
wait_timer--; |
140 |
} |
141 |
else |
142 |
{ |
143 |
step++; |
144 |
wait_timer = 15; |
145 |
instance_create(x + 12, y + 20, obj_arcade_enemy_homing); |
146 |
} |
147 |
break; |
148 |
case 4: |
149 |
if (wait_timer > 0) |
150 |
{ |
151 |
wait_timer--; |
152 |
} |
153 |
else |
154 |
{ |
155 |
step++; |
156 |
wait_timer = 15; |
157 |
instance_create(x + 24, y + 16, obj_arcade_enemy_homing); |
158 |
} |
159 |
break; |
160 |
case 5: |
161 |
arc_boss_attack = 0; |
162 |
wait_timer = 90; |
163 |
step = 1; |
164 |
break; |
165 |
} |
166 |
} |
167 |
} |
168 |
else |
169 |
{ |
170 |
if (step == 0) |
171 |
{ |
172 |
audio_play_sound(snd_mew_boss_spare, 1, 0); |
173 |
audio_sound_gain(mus_mew_boss, 0, 3000); |
174 |
step++; |
175 |
} |
176 |
if (step == 1) |
177 |
{ |
178 |
if (image_index >= (image_number - 1)) |
179 |
{ |
180 |
image_speed = 0; |
181 |
arc_enemy_hsp = 3; |
182 |
audio_play_sound(snd_mew_seeya, 1, 0); |
183 |
step++; |
184 |
} |
185 |
} |
186 |
if (step == 2) |
187 |
x += arc_enemy_hsp; |
188 |
} |
189 |
if (x > 260) |
190 |
{ |
191 |
instance_destroy(); |
192 |
instance_deactivate_all(true); |
193 |
instance_activate_object(obj_pl); |
194 |
instance_activate_object(global.party_member); |
195 |
instance_activate_object(obj_controller); |
196 |
instance_activate_object(obj_radio); |
197 |
instance_activate_object(obj_arcade_controller); |
198 |
obj_arcade_controller.arcade_game_win = true; |
199 |
audio_play_sound(choose(snd_mew_win_1, snd_mew_win_2), 1, 0); |
200 |
} |