1 | if (image_alpha < 1) |
2 | { |
3 | x = obj_arcade_mew.x; |
4 | y = obj_arcade_mew.y - 24; |
5 | image_alpha += 0.3; |
6 | } |
7 | else if (vspeed == 0) |
8 | { |
9 | audio_play_sound(snd_shot_big_fire, 1, 0); |
10 | vspeed = -bul_vsp; |
11 | hspeed = bul_hsp; |
12 | } |