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gml_Object_obj_arcade_bullet_big_Step_0

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1
if (image_alpha < 1)
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{
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    x = obj_arcade_mew.x;
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    y = obj_arcade_mew.y - 24;
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    image_alpha += 0.3;
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}
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else if (vspeed == 0)
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{
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    audio_play_sound(snd_shot_big_fire, 1, 0);
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    vspeed = -bul_vsp;
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    hspeed = bul_hsp;
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}