| 1 | if (image_alpha < 1) |
| 2 | { |
| 3 | x = obj_arcade_mew.x; |
| 4 | y = obj_arcade_mew.y - 24; |
| 5 | image_alpha += 0.3; |
| 6 | } |
| 7 | else if (vspeed == 0) |
| 8 | { |
| 9 | audio_play_sound(snd_arc_shoot, 1, 0); |
| 10 | vspeed = -bul_vsp; |
| 11 | hspeed = bul_hsp; |
| 12 | } |