1 |
if (arc_enemy_death == false) |
2 |
{ |
3 |
if (step == 0) |
4 |
{ |
5 |
if (y < y_destination) |
6 |
y += 2; |
7 |
else |
8 |
step = 1; |
9 |
} |
10 |
if (step == 1) |
11 |
{ |
12 |
if (wait_timer > 0) |
13 |
wait_timer--; |
14 |
else |
15 |
step = 2; |
16 |
} |
17 |
if (step == 2) |
18 |
{ |
19 |
var bul1 = instance_create(x, y + 12, obj_arcade_enemy_bullet); |
20 |
var bul2 = instance_create(x - 2, y + 12, obj_arcade_enemy_bullet); |
21 |
var bul3 = instance_create(x + 2, y + 12, obj_arcade_enemy_bullet); |
22 |
with (bul1) |
23 |
direction = 270; |
24 |
with (bul2) |
25 |
direction = 315; |
26 |
with (bul3) |
27 |
direction = 225; |
28 |
step = 3; |
29 |
} |
30 |
if (step == 3 && !arc_enemy_hit) |
31 |
x += arc_enemy_hsp; |
32 |
} |
33 |
else |
34 |
{ |
35 |
if (step == 0) |
36 |
{ |
37 |
if (image_index >= (image_number - image_speed)) |
38 |
{ |
39 |
image_speed = 0; |
40 |
arc_enemy_hsp = 5; |
41 |
step++; |
42 |
} |
43 |
} |
44 |
if (step == 1) |
45 |
x += arc_enemy_hsp; |
46 |
} |
47 |
if (x != clamp(x, 0, 260)) |
48 |
instance_destroy(); |