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gml_Object_obj_arcade_enemy_tear_Create_0

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1
image_speed = 0.4;
2
vspeed = 2;
3
alarm[0] = irandom_range(15, 65);
gml_Object_obj_arcade_enemy_tear_Alarm_0.gml

instance_destroy(); for (var i = 1; i <= 8; i++) { var bul = instance_create(x, y, obj_arcade_enemy_bullet); bul.direction = 45 * i; bul.speed = 2; }