image_speed = 0.4
vspeed = 2
alarm[0] = irandom_range(15, 65)gml_Object_obj_arcade_enemy_tear_Alarm_0.gmlinstance_destroy() for (var i = 1; i <= 8; i++) { var bul = instance_create(x, y, obj_arcade_enemy_bullet) bul.direction = 45 * i bul.speed = 2 }