| 1 | if (arc_enemy_death == false) |
| 2 | { |
| 3 | switch (step) |
| 4 | { |
| 5 | case 0: |
| 6 | if (wait_timer > 0) |
| 7 | wait_timer--; |
| 8 | else |
| 9 | step = 1; |
| 10 | break; |
| 11 | case 1: |
| 12 | case 2: |
| 13 | case 3: |
| 14 | if (wait_timer > 0) |
| 15 | { |
| 16 | wait_timer--; |
| 17 | } |
| 18 | else |
| 19 | { |
| 20 | step++; |
| 21 | instance_create(x, y + 12, obj_arcade_enemy_bullet); |
| 22 | wait_timer = 15; |
| 23 | } |
| 24 | break; |
| 25 | } |
| 26 | } |
| 27 | else |
| 28 | { |
| 29 | switch (step) |
| 30 | { |
| 31 | case 0: |
| 32 | arc_enemy_hsp = 0; |
| 33 | if (image_index >= (image_number - image_speed)) |
| 34 | { |
| 35 | image_speed = 0; |
| 36 | step++; |
| 37 | } |
| 38 | break; |
| 39 | case 1: |
| 40 | arc_enemy_hsp = 5; |
| 41 | step++; |
| 42 | break; |
| 43 | } |
| 44 | } |
| 45 | if (!arc_enemy_hit) |
| 46 | x += arc_enemy_hsp; |
| 47 | if (x != clamp(x, 0, 260)) |
| 48 | instance_destroy(); |