1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
draw_set_color(c_white); |
4 |
if (arc_controls_open == true) |
5 |
{ |
6 |
var xx = room_width / 2; |
7 |
var yy = room_height / 2; |
8 |
draw_sprite(spr_arcade_controls, 0, xx, yy); |
9 |
var action_key = 0; |
10 |
var cancel_key = 0; |
11 |
switch (global.action_key) |
12 |
{ |
13 |
case "X": |
14 |
action_key = 0; |
15 |
break; |
16 |
case "Z": |
17 |
action_key = 1; |
18 |
break; |
19 |
case "A": |
20 |
action_key = 2; |
21 |
break; |
22 |
case "B": |
23 |
action_key = 3; |
24 |
break; |
25 |
case "Y": |
26 |
cancel_key = 4; |
27 |
break; |
28 |
} |
29 |
switch (global.cancel_key) |
30 |
{ |
31 |
case "X": |
32 |
cancel_key = 0; |
33 |
break; |
34 |
case "Z": |
35 |
cancel_key = 1; |
36 |
break; |
37 |
case "A": |
38 |
cancel_key = 2; |
39 |
break; |
40 |
case "B": |
41 |
cancel_key = 3; |
42 |
break; |
43 |
case "Y": |
44 |
cancel_key = 4; |
45 |
break; |
46 |
} |
47 |
draw_sprite(spr_arcade_controls_buttons, cancel_key, (xx - 79) + 14, (yy - 72) + 72); |
48 |
draw_sprite(spr_arcade_controls_buttons, action_key, (xx - 79) + 102, (yy - 72) + 132); |
49 |
exit; |
50 |
} |
51 |
if (scene == 1) |
52 |
{ |
53 |
draw_set_alpha(arc_logos_alpha); |
54 |
draw_sprite(spr_arcade_logo, 0, room_width / 2, room_height / 2); |
55 |
draw_set_alpha(1); |
56 |
} |
57 |
if (scene == 2) |
58 |
{ |
59 |
draw_set_color(c_white); |
60 |
draw_rectangle(80, 48, 239, 206, false); |
61 |
} |
62 |
if (scene >= 3 && scene < 6) |
63 |
{ |
64 |
draw_sprite(spr_arcade_menu, 0, room_width / 2, room_height / 2); |
65 |
var title_index; |
66 |
if (arc_title_x > 160) |
67 |
title_index = 0; |
68 |
else |
69 |
title_index = 1; |
70 |
draw_sprite(spr_arcade_title, title_index, arc_title_x, 80); |
71 |
} |
72 |
if (scene >= 5) |
73 |
{ |
74 |
var yy = 140; |
75 |
var xx = 130; |
76 |
draw_set_font(fnt_arcade); |
77 |
draw_text_transformed(xx, yy, string_hash_to_newline("Play"), 0.5, 0.5, 0); |
78 |
draw_text_transformed(xx, yy + 15, string_hash_to_newline("Help"), 0.5, 0.5, 0); |
79 |
draw_text_transformed(xx, yy + 30, string_hash_to_newline("Quit"), 0.5, 0.5, 0); |
80 |
switch (arc_cursor_pos) |
81 |
{ |
82 |
case 1: |
83 |
yy = 145; |
84 |
break; |
85 |
case 2: |
86 |
yy = 160; |
87 |
break; |
88 |
case 3: |
89 |
yy = 175; |
90 |
break; |
91 |
} |
92 |
if (scene == 5) |
93 |
draw_sprite(spr_arcade_heart, 0, xx - 8, yy); |
94 |
if (scene == 6) |
95 |
draw_sprite(spr_arcade_heart, -1, xx - 8, yy); |
96 |
} |