| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_set_color(c_white); |
| 4 |
if (arc_controls_open == true) |
| 5 |
{ |
| 6 |
var xx = room_width / 2; |
| 7 |
var yy = room_height / 2; |
| 8 |
draw_sprite(spr_arcade_controls, 0, xx, yy); |
| 9 |
var action_key = 0; |
| 10 |
var cancel_key = 0; |
| 11 |
switch (global.action_key) |
| 12 |
{ |
| 13 |
case "X": |
| 14 |
action_key = 0; |
| 15 |
break; |
| 16 |
case "Z": |
| 17 |
action_key = 1; |
| 18 |
break; |
| 19 |
case "A": |
| 20 |
action_key = 2; |
| 21 |
break; |
| 22 |
case "B": |
| 23 |
action_key = 3; |
| 24 |
break; |
| 25 |
case "Y": |
| 26 |
cancel_key = 4; |
| 27 |
break; |
| 28 |
} |
| 29 |
switch (global.cancel_key) |
| 30 |
{ |
| 31 |
case "X": |
| 32 |
cancel_key = 0; |
| 33 |
break; |
| 34 |
case "Z": |
| 35 |
cancel_key = 1; |
| 36 |
break; |
| 37 |
case "A": |
| 38 |
cancel_key = 2; |
| 39 |
break; |
| 40 |
case "B": |
| 41 |
cancel_key = 3; |
| 42 |
break; |
| 43 |
case "Y": |
| 44 |
cancel_key = 4; |
| 45 |
break; |
| 46 |
} |
| 47 |
draw_sprite(spr_arcade_controls_buttons, cancel_key, (xx - 79) + 14, (yy - 72) + 72); |
| 48 |
draw_sprite(spr_arcade_controls_buttons, action_key, (xx - 79) + 102, (yy - 72) + 132); |
| 49 |
exit; |
| 50 |
} |
| 51 |
if (scene == 1) |
| 52 |
{ |
| 53 |
draw_set_alpha(arc_logos_alpha); |
| 54 |
draw_sprite(spr_arcade_logo, 0, room_width / 2, room_height / 2); |
| 55 |
draw_set_alpha(1); |
| 56 |
} |
| 57 |
if (scene == 2) |
| 58 |
{ |
| 59 |
draw_set_color(c_white); |
| 60 |
draw_rectangle(80, 48, 239, 206, false); |
| 61 |
} |
| 62 |
if (scene >= 3 && scene < 6) |
| 63 |
{ |
| 64 |
draw_sprite(spr_arcade_menu, 0, room_width / 2, room_height / 2); |
| 65 |
var title_index; |
| 66 |
if (arc_title_x > 160) |
| 67 |
title_index = 0; |
| 68 |
else |
| 69 |
title_index = 1; |
| 70 |
draw_sprite(spr_arcade_title, title_index, arc_title_x, 80); |
| 71 |
} |
| 72 |
if (scene >= 5) |
| 73 |
{ |
| 74 |
var yy = 140; |
| 75 |
var xx = 130; |
| 76 |
draw_set_font(fnt_arcade); |
| 77 |
draw_text_transformed(xx, yy, string_hash_to_newline("Play"), 0.5, 0.5, 0); |
| 78 |
draw_text_transformed(xx, yy + 15, string_hash_to_newline("Help"), 0.5, 0.5, 0); |
| 79 |
draw_text_transformed(xx, yy + 30, string_hash_to_newline("Quit"), 0.5, 0.5, 0); |
| 80 |
switch (arc_cursor_pos) |
| 81 |
{ |
| 82 |
case 1: |
| 83 |
yy = 145; |
| 84 |
break; |
| 85 |
case 2: |
| 86 |
yy = 160; |
| 87 |
break; |
| 88 |
case 3: |
| 89 |
yy = 175; |
| 90 |
break; |
| 91 |
} |
| 92 |
if (scene == 5) |
| 93 |
draw_sprite(spr_arcade_heart, 0, xx - 8, yy); |
| 94 |
if (scene == 6) |
| 95 |
draw_sprite(spr_arcade_heart, -1, xx - 8, yy); |
| 96 |
} |