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gml_Object_obj_arcade_mew_Create_0

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1
image_speed = 0.4;
2
arc_can_shoot = false;
3
arc_hurt = false;
4
arc_hurt_time = 30;
5
arc_blink_time = 0;
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arc_shoot_cd = 0;
7
arc_spd = 3;
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arc_upgrade = "none";
9
dash_buffered = false;
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dash_overlay = 0;
11
dash_speed = arc_spd * 3;
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is_dashing = false;
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dash_distance = 4;
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dash_timer = dash_distance;
15
move_x_dash = 0;
16
move_y_dash = 0;
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dash_delay = 4;
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dash_delay_max = 4;
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can_dash = true;
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charge_percentage = 0;
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charge_time = 30;
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charge_time_max = 30;
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is_charged = false;
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is_charging = false;
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charged_overlay_alpha = 0;
26
charge_sound = 0;