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gml_Object_obj_arcade_swordsman_Create_0

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1
event_inherited();
2
arc_sprite_attack = 504;
3
arc_sprite_normal = 503;
4
arc_sprite_spared = 507;
5
arc_enemy_hp = 30;
6
arc_enemy_score = 80;
7
y_destination = 100;
8
wait_timer = 15;