1 | if (live_call()) |
2 | return global.live_result; |
3 | scene = 0; |
4 | cutscene_timer = 0; |
5 | shake_int = 0; |
6 | approach_int = 0; |
7 | clover_overlay_alpha = 0; |
8 | circle_alpha = 0; |
9 | circle_radius = 0; |
10 | surf = surface_create(room_width, room_height); |