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gml_Object_obj_asgore_soul_Create_0

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1
if (live_call())
2
    return global.live_result;
3
scene = 0;
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cutscene_timer = 0;
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shake_int = 0;
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approach_int = 0;
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clover_overlay_alpha = 0;
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circle_alpha = 0;
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circle_radius = 0;
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surf = surface_create(room_width, room_height);