1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 1: |
6 |
shake_int += 0.01; |
7 |
direction = point_direction(x, y, obj_player_npc.x, obj_player_npc.y); |
8 |
cutscene_wait(3.5); |
9 |
break; |
10 |
case 2: |
11 |
circle_alpha = 1; |
12 |
shake_int = 0; |
13 |
x = xstart; |
14 |
y = ystart; |
15 |
audio_play_sound(snd_undertale_flash, 1, 0); |
16 |
cutscene_advance(); |
17 |
break; |
18 |
case 3: |
19 |
cutscene_wait(1.5); |
20 |
break; |
21 |
case 4: |
22 |
approach_int += 0.1; |
23 |
if (place_meeting(x, y, obj_player_npc)) |
24 |
{ |
25 |
approach_int = 0; |
26 |
cutscene_advance(); |
27 |
image_alpha = 0; |
28 |
clover_overlay_alpha = 1; |
29 |
audio_play_sound(snd_heal, 1, 0); |
30 |
} |
31 |
break; |
32 |
case 5: |
33 |
if (clover_overlay_alpha <= 0) |
34 |
instance_destroy(); |
35 |
break; |
36 |
} |
37 |
if (circle_alpha > 0) |
38 |
{ |
39 |
circle_alpha -= 0.1; |
40 |
circle_radius += 5; |
41 |
} |
42 |
if (clover_overlay_alpha > 0) |
43 |
clover_overlay_alpha -= 0.15; |
44 |
else |
45 |
clover_overlay_alpha = 0; |
46 |
if (approach_int > 0) |
47 |
speed = approach_int; |