1 | if (live_call()) |
2 | return global.live_result; |
3 | if (draw_overlay == true) |
4 | { |
5 | draw_set_color(c_white); |
6 | draw_rectangle(0, 0, room_width, room_height, false); |
7 | shader_set(sh_silhouette); |
8 | draw_sprite(sprite_index, image_index, x + random_range(-2, 2), y + random_range(-2, 2)); |
9 | shader_reset(); |
10 | } |