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gml_Object_obj_asgore_trident_Draw_73

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1
if (live_call())
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    return global.live_result;
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if (draw_overlay == true)
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{
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    draw_set_color(c_white);
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    draw_rectangle(0, 0, room_width, room_height, false);
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    shader_set(sh_silhouette);
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    draw_sprite(sprite_index, image_index, x + random_range(-2, 2), y + random_range(-2, 2));
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    shader_reset();
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}