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gml_Object_obj_attack_ace_cards_Alarm_0

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1
attack_stage++;
2
with (instance_create_depth(x + 6, y + 7, -999999, obj_attack_ace_cards_shape))
3
    sprite_index = other.shape_sprite;
4
with (instance_create_depth(x + 34, y + 54, -999999, obj_attack_ace_cards_shape))
5
    sprite_index = other.shape_sprite;