1 | attack_stage++; |
2 | with (instance_create_depth(x + 6, y + 7, -999999, obj_attack_ace_cards_shape)) |
3 | sprite_index = other.shape_sprite; |
4 | with (instance_create_depth(x + 34, y + 54, -999999, obj_attack_ace_cards_shape)) |
5 | sprite_index = other.shape_sprite; |