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gml_Object_obj_attack_ace_cards_shape_remnant_Create_0

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1
image_speed = 0;
2
image_alpha = 0.5;
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depth = -999990;
4
alarm[0] = 2;
gml_Object_obj_attack_ace_cards_shape_remnant_Alarm_0.gml

image_alpha -= 0.15; if (image_alpha < 0) instance_destroy(); alarm[0] = 2;