1 |
var battle_flag = global.hotland_flag[2]; |
2 |
if (instance_exists(obj_ceroba_phase_2_shield) && obj_ceroba_phase_2_shield.scene >= 9) |
3 |
exit; |
4 |
switch (battle_flag) |
5 |
{ |
6 |
case 0: |
7 |
global.attack_cycle += 1; |
8 |
if (global.attack_cycle > global.attack_cycle_max) |
9 |
global.attack_cycle = 1; |
10 |
break; |
11 |
case 1: |
12 |
global.attack_cycle += 1; |
13 |
if (global.attack_cycle > global.attack_cycle_max) |
14 |
global.attack_cycle = 11; |
15 |
break; |
16 |
case 2: |
17 |
global.attack_cycle = 18; |
18 |
break; |
19 |
case 3: |
20 |
global.attack_cycle = 18; |
21 |
break; |
22 |
} |