| 1 |
var battle_flag = global.hotland_flag[2]; |
| 2 |
if (instance_exists(obj_ceroba_phase_2_shield) && obj_ceroba_phase_2_shield.scene >= 9) |
| 3 |
exit; |
| 4 |
switch (battle_flag) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
global.attack_cycle += 1; |
| 8 |
if (global.attack_cycle > global.attack_cycle_max) |
| 9 |
global.attack_cycle = 1; |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
global.attack_cycle += 1; |
| 13 |
if (global.attack_cycle > global.attack_cycle_max) |
| 14 |
global.attack_cycle = 11; |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
global.attack_cycle = 18; |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
global.attack_cycle = 18; |
| 21 |
break; |
| 22 |
} |