| 1 | if (global.turns_passed != 9 && global.turns_passed != 10) |
| 2 | global.attack_cycle += 1; |
| 3 | if (global.attack_cycle > global.attack_cycle_max) |
| 4 | global.attack_cycle = 1; |
| 5 | if (global.turns_passed >= 11 && global.attack_cycle < 11) |
| 6 | global.attack_cycle = 11; |