1 | attack_state = 1; |
2 | attack_number = 0; |
3 | attack_number_max = 2; |
4 | attack_hand_side_multiplier = 1; |
5 | image_speed = 1/3; |
6 | depth = -999999; |
7 | if (x < 320) |
8 | { |
9 | image_xscale *= -1; |
10 | direction = 0; |
11 | } |
12 | else |
13 | { |
14 | direction = 180; |
15 | } |