| 1 | attack_state = 1; |
| 2 | attack_number = 0; |
| 3 | attack_number_max = 2; |
| 4 | attack_hand_side_multiplier = 1; |
| 5 | image_speed = 1/3; |
| 6 | depth = -999999; |
| 7 | if (x < 320) |
| 8 | { |
| 9 | image_xscale *= -1; |
| 10 | direction = 0; |
| 11 | } |
| 12 | else |
| 13 | { |
| 14 | direction = 180; |
| 15 | } |