| 1 |
var battle_box = 3154; |
| 2 |
attack_timer = room_speed * 8; |
| 3 |
sword_dist = 100; |
| 4 |
sword_spawn_y = irandom_range(battle_box.bbox_top + 10, battle_box.bbox_bottom - 10); |
| 5 |
sword_spawn_y_2 = sword_spawn_y + 70; |
| 6 |
if (sword_spawn_y > 320) |
| 7 |
sword_spawn_y_2 = sword_spawn_y - 70; |
| 8 |
alarm[0] = room_speed * 5; |
| 9 |
instance_create(camera_get_view_width(view_camera[0]) + 51, battle_box.y, obj_attack_ed_grab_hand); |
| 10 |
instance_create_depth(battle_box.bbox_left - 4, sword_spawn_y, -50, obj_attack_ed_grab_moray_sword_sword); |