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1
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var battle_box = 3155;
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2
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attack_timer = room_speed * 8;
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|
3
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sword_dist = 100;
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|
4
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sword_spawn_y = irandom_range(battle_box.bbox_top + 10, battle_box.bbox_bottom - 10);
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5
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sword_spawn_y_2 = sword_spawn_y + 70;
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6
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if (sword_spawn_y > 320)
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7
|
sword_spawn_y_2 = sword_spawn_y - 70;
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8
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alarm[0] = room_speed * 5; gml_Object_obj_attack_ed_grab_moray_sword_controller_Alarm_0.gml
var battle_box = 3155;
instance_create_depth(battle_box.bbox_left - 4, sword_spawn_y_2, -50, obj_attack_ed_grab_moray_sword_sword);
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9
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instance_create(camera_get_view_width(view_camera[0]) + 51, battle_box.y, obj_attack_ed_grab_hand);
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10
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instance_create_depth(battle_box.bbox_left - 4, sword_spawn_y, -50, obj_attack_ed_grab_moray_sword_sword);
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