1 | counter += image_speed; |
2 | switch (counter) |
3 | { |
4 | case 3.2: |
5 | case 5.6: |
6 | case 8: |
7 | audio_play_sound(snd_bullet_warning, 20, 0); |
8 | break; |
9 | } |
10 | if (instance_exists(obj_attack_ed_grab_moray_sword_controller)) |
11 | { |
12 | x = obj_heart_battle_fighting_parent.x; |
13 | y = obj_heart_battle_fighting_parent.y; |
14 | } |