1 | var battle_box = 3154; |
2 | instance_create(battle_box.bbox_left - 7, battle_box.bbox_top - 7, obj_attack_moray_balls_ball); |
3 | instance_create(battle_box.bbox_right + 7, battle_box.bbox_top - 7, obj_attack_moray_balls_ball); |
4 | alarm[0] = attack_timer; |