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gml_Object_obj_attack_moray_balls_controller_Alarm_1

(view raw script w/o annotations or w/e)
1
var battle_box = 3154;
2
instance_create(battle_box.bbox_left - 7, battle_box.bbox_top - 7, obj_attack_moray_balls_ball);
3
instance_create(battle_box.bbox_right + 7, battle_box.bbox_top - 7, obj_attack_moray_balls_ball);
4
alarm[0] = attack_timer;
gml_Object_obj_attack_moray_balls_controller_Alarm_0.gml

instance_destroy(); instance_destroy(obj_attack_moray_balls_sword); instance_destroy(obj_attack_moray_balls_ball); with (obj_dialogue_box_battle_transformation_any) event_user(0);