| 1 | attack_state = 1; |
| 2 | no_loop = false; |
| 3 | pseudo_random_number = 3; |
| 4 | pseudo_random_max = 3; |
| 5 | sword_color = "none"; |
| 6 | _y_sin_current = 0; |
| 7 | image_speed = 0; |
| 8 | depth = -999999; |
| 9 | var battle_box = 3154; |
| 10 | fly_path = path_add(); |
| 11 | path_add_point(fly_path, battle_box.x, y, 15); |
| 12 | path_add_point(fly_path, battle_box.x, battle_box.y, 100); |
| 13 | path_add_point(fly_path, battle_box.x, battle_box.y + (battle_box.y - y), 15); |
| 14 | path_set_closed(fly_path, false); |
| 15 | alarm[0] = 270; |