1 |
var battle_box = 3154; |
2 |
switch (attack_state) |
3 |
{ |
4 |
case 1: |
5 |
var x_target = battle_box.x; |
6 |
x = lerp(x, x_target, 0.3); |
7 |
if (abs(x - x_target) <= 1) |
8 |
{ |
9 |
x = x_target; |
10 |
attack_state += 1; |
11 |
} |
12 |
break; |
13 |
case 2: |
14 |
if (image_speed == 0) |
15 |
image_speed = 0.5; |
16 |
if (image_index >= (image_number - 1)) |
17 |
{ |
18 |
sword_color = choose("blue", "orange"); |
19 |
attack_state += 1; |
20 |
if (sword_color == "blue") |
21 |
{ |
22 |
sprite_index = spr_attack_moray_sword_blue_start; |
23 |
image_index = 0; |
24 |
image_speed = 1/3; |
25 |
} |
26 |
if (sword_color == "orange") |
27 |
{ |
28 |
sprite_index = spr_attack_moray_sword_orange_start; |
29 |
image_index = 0; |
30 |
image_speed = 1/3; |
31 |
} |
32 |
} |
33 |
break; |
34 |
case 3: |
35 |
if (image_index >= (image_number - 1)) |
36 |
{ |
37 |
if (sword_color == "blue") |
38 |
{ |
39 |
sprite_index = spr_attack_moray_sword_blue_spin; |
40 |
image_index = 0; |
41 |
image_speed = 0.25; |
42 |
} |
43 |
if (sword_color == "orange") |
44 |
{ |
45 |
sprite_index = spr_attack_moray_sword_orange_spin; |
46 |
image_index = 0; |
47 |
image_speed = 0.25; |
48 |
} |
49 |
attack_state += 1; |
50 |
no_loop = false; |
51 |
exit; |
52 |
} |
53 |
break; |
54 |
case 4: |
55 |
box_dist = abs(y - battle_box.y); |
56 |
if (y > battle_box.y) |
57 |
attack_state += 1; |
58 |
else |
59 |
attack_state += 2; |
60 |
break; |
61 |
case 5: |
62 |
if (path_position == 0) |
63 |
path_start(fly_path, 25, path_action_stop, true); |
64 |
else if (path_position >= 1) |
65 |
attack_state = 7; |
66 |
break; |
67 |
case 6: |
68 |
if (path_position == 1) |
69 |
path_start(fly_path, -25, path_action_stop, true); |
70 |
else if (path_position <= 0) |
71 |
attack_state = 7; |
72 |
break; |
73 |
case 7: |
74 |
if (image_index >= (image_number - 1)) |
75 |
{ |
76 |
if (irandom(pseudo_random_number) == 0) |
77 |
{ |
78 |
attack_state = 4; |
79 |
pseudo_random_number = pseudo_random_max; |
80 |
exit; |
81 |
} |
82 |
else |
83 |
{ |
84 |
pseudo_random_number = clamp(pseudo_random_number - 1, 0, pseudo_random_max); |
85 |
} |
86 |
if (sword_color == "blue") |
87 |
sword_color = "orange"; |
88 |
else |
89 |
sword_color = "blue"; |
90 |
if (sword_color == "blue") |
91 |
{ |
92 |
sprite_index = spr_attack_moray_sword_blue_start; |
93 |
image_index = 0; |
94 |
image_speed = 0.75; |
95 |
} |
96 |
if (sword_color == "orange") |
97 |
{ |
98 |
sprite_index = spr_attack_moray_sword_orange_start; |
99 |
image_index = 0; |
100 |
image_speed = 0.75; |
101 |
} |
102 |
attack_state = 4; |
103 |
} |
104 |
break; |
105 |
} |
106 |
if (path_speed >= 0.1 || path_speed <= -0.1) |
107 |
{ |
108 |
var remnant = instance_create(x, y, obj_attack_moray_sword_spin_remnant); |
109 |
remnant.sprite_index = sprite_index; |
110 |
remnant.image_speed = 0; |
111 |
remnant.image_index = 0; |
112 |
} |
113 |
if ((sprite_index == spr_attack_moray_sword_blue_start || (sprite_index == sprite_index) == 3501) && image_index >= (image_number - 1)) |
114 |
{ |
115 |
if (sword_color == "blue") |
116 |
{ |
117 |
sprite_index = spr_attack_moray_sword_blue_spin; |
118 |
image_index = 0; |
119 |
image_speed = 0.25; |
120 |
} |
121 |
if (sword_color == "orange") |
122 |
{ |
123 |
sprite_index = spr_attack_moray_sword_orange_spin; |
124 |
image_index = 0; |
125 |
image_speed = 0.25; |
126 |
} |
127 |
} |
128 |
if (sword_color == "blue") |
129 |
{ |
130 |
if (instance_exists(obj_attack_moray_sword_spin_orange)) |
131 |
instance_destroy(obj_attack_moray_sword_spin_orange); |
132 |
if (!instance_exists(obj_attack_moray_sword_spin_blue)) |
133 |
instance_create(x, y, obj_attack_moray_sword_spin_blue); |
134 |
} |
135 |
else if (sword_color == "orange") |
136 |
{ |
137 |
if (instance_exists(obj_attack_moray_sword_spin_blue)) |
138 |
instance_destroy(obj_attack_moray_sword_spin_blue); |
139 |
if (!instance_exists(obj_attack_moray_sword_spin_orange)) |
140 |
instance_create(x, y, obj_attack_moray_sword_spin_orange); |
141 |
} |