| 1 | counter += image_speed; |
| 2 | sound_play_noloop = false; |
| 3 | switch (counter) |
| 4 | { |
| 5 | case 3.2: |
| 6 | case 5.6: |
| 7 | case 8: |
| 8 | with (obj_attack_warning_exclamation_mark) |
| 9 | { |
| 10 | if (sound_play_noloop == true) |
| 11 | exit; |
| 12 | } |
| 13 | audio_play_sound(snd_bullet_warning, 20, 0); |
| 14 | sound_play_noloop = true; |
| 15 | break; |
| 16 | } |