1 |
if (audio_stop == true) |
2 |
{ |
3 |
if (current_pitch == -1) |
4 |
current_pitch = 1; |
5 |
current_pitch -= fade_strength; |
6 |
audio_sound_pitch(audio_to_fade, floor(current_pitch * 100) / 100); |
7 |
if (current_pitch < 0.1) |
8 |
{ |
9 |
audio_sound_pitch(audio_to_fade, 0); |
10 |
audio_pause_sound(audio_to_fade); |
11 |
instance_destroy(); |
12 |
} |
13 |
} |
14 |
else |
15 |
{ |
16 |
if (current_pitch == -1) |
17 |
current_pitch = 0; |
18 |
current_pitch += fade_strength; |
19 |
audio_sound_pitch(audio_to_fade, floor(current_pitch * 100) / 100); |
20 |
if (current_pitch >= 0.9) |
21 |
{ |
22 |
audio_sound_pitch(audio_to_fade, 1); |
23 |
instance_destroy(); |
24 |
} |
25 |
} |