| 1 |
if (audio_stop == true) |
| 2 |
{ |
| 3 |
if (current_pitch == -1) |
| 4 |
current_pitch = 1; |
| 5 |
current_pitch -= fade_strength; |
| 6 |
audio_sound_pitch(audio_to_fade, floor(current_pitch * 100) / 100); |
| 7 |
if (current_pitch < 0.1) |
| 8 |
{ |
| 9 |
audio_sound_pitch(audio_to_fade, 0); |
| 10 |
audio_pause_sound(audio_to_fade); |
| 11 |
instance_destroy(); |
| 12 |
} |
| 13 |
} |
| 14 |
else |
| 15 |
{ |
| 16 |
if (current_pitch == -1) |
| 17 |
current_pitch = 0; |
| 18 |
current_pitch += fade_strength; |
| 19 |
audio_sound_pitch(audio_to_fade, floor(current_pitch * 100) / 100); |
| 20 |
if (current_pitch >= 0.9) |
| 21 |
{ |
| 22 |
audio_sound_pitch(audio_to_fade, 1); |
| 23 |
instance_destroy(); |
| 24 |
} |
| 25 |
} |