1 | image_alpha = global.image_alpha_enemy_attacking; |
2 | if (global.using_gamepad) |
3 | { |
4 | switch (global.pause_key) |
5 | { |
6 | case "A": |
7 | sprite_index = spr_autofire_toggle_a; |
8 | break; |
9 | case "B": |
10 | sprite_index = spr_autofire_toggle_b; |
11 | break; |
12 | case "X": |
13 | sprite_index = spr_autofire_toggle_x; |
14 | break; |
15 | case "Y": |
16 | sprite_index = spr_autofire_toggle_y; |
17 | break; |
18 | } |
19 | } |
20 | else |
21 | { |
22 | sprite_index = spr_autofire_toggle_c; |
23 | } |