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gml_Object_obj_axis_body_geno_Step_0

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1
if (live_call())
2
    return global.live_result;
3
if (global.current_hp_enemy <= 0)
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{
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    if (!death_sprite)
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        death_sprite = true;
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}
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if (death_sprite == true && sprite_index != spr_axis_body_nocharge && sprite_index != spr_axis_body_nocharge_melancholy)
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{
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    sprite_index = spr_axis_body_nocharge_melancholy;
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    image_index = 0;
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    alarm[0] = 45;
gml_Object_obj_axis_body_geno_Alarm_0.gml

instance_create(380, 74, obj_quote_bubble_battle_yellow_3); instance_create_depth(0, 0, -708, obj_quote_battle_axis_death);
13
}
14
if (global.enemy_dead == false && global.enemy_spared == false)
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    image_alpha = global.image_alpha_enemy_attacking;
16
if (damage_disjoint_count > 0)
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    damage_disjoint_count -= 1;
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if ((instance_exists(obj_text_damage_count) && global.fight_number == 1) && no_loop_damage_disjoint_count == false)
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{
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    if (sprite_index != spr_axis_body_nocharge && sprite_index != spr_axis_body_nocharge_melancholy)
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    {
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        sprite_index = spr_axis_body_geno_lid_block;
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    }
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    else
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    {
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        damage_disjoint_count = 12;
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        no_loop_damage_disjoint_count = true;
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    }
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}
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else if (!instance_exists(obj_text_damage_count))
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{
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    no_loop_damage_disjoint_count = false;
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    if (sprite_index == spr_axis_body_geno_lid_block)
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        sprite_index = spr_axis_body_geno_lid;
35
}
36
if (damage_disjoint_count == 12)
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    damage_disjoint_x = -50;
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else if (damage_disjoint_count == 10)
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    damage_disjoint_x = 50;
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else if (damage_disjoint_count == 8)
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    damage_disjoint_x = -20;
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else if (damage_disjoint_count == 6)
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    damage_disjoint_x = 20;
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else if (damage_disjoint_count == 4)
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    damage_disjoint_x = -10;
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else if (damage_disjoint_count == 2)
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    damage_disjoint_x = 10;
48
else if (damage_disjoint_count == 0)
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    damage_disjoint_x = 0;
50
x = starting_point_x + damage_disjoint_x;