1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (global.current_hp_enemy <= 0) |
4 |
{ |
5 |
if (!death_sprite) |
6 |
death_sprite = true; |
7 |
} |
8 |
if (death_sprite == true && sprite_index != spr_axis_body_nocharge && sprite_index != spr_axis_body_nocharge_melancholy) |
9 |
{ |
10 |
sprite_index = spr_axis_body_nocharge_melancholy; |
11 |
image_index = 0; |
12 |
alarm[0] = 45; |
13 |
} |
14 |
if (global.enemy_dead == false && global.enemy_spared == false) |
15 |
image_alpha = global.image_alpha_enemy_attacking; |
16 |
if (damage_disjoint_count > 0) |
17 |
damage_disjoint_count -= 1; |
18 |
if ((instance_exists(obj_text_damage_count) && global.fight_number == 1) && no_loop_damage_disjoint_count == false) |
19 |
{ |
20 |
if (sprite_index != spr_axis_body_nocharge && sprite_index != spr_axis_body_nocharge_melancholy) |
21 |
{ |
22 |
sprite_index = spr_axis_body_geno_lid_block; |
23 |
} |
24 |
else |
25 |
{ |
26 |
damage_disjoint_count = 12; |
27 |
no_loop_damage_disjoint_count = true; |
28 |
} |
29 |
} |
30 |
else if (!instance_exists(obj_text_damage_count)) |
31 |
{ |
32 |
no_loop_damage_disjoint_count = false; |
33 |
if (sprite_index == spr_axis_body_geno_lid_block) |
34 |
sprite_index = spr_axis_body_geno_lid; |
35 |
} |
36 |
if (damage_disjoint_count == 12) |
37 |
damage_disjoint_x = -50; |
38 |
else if (damage_disjoint_count == 10) |
39 |
damage_disjoint_x = 50; |
40 |
else if (damage_disjoint_count == 8) |
41 |
damage_disjoint_x = -20; |
42 |
else if (damage_disjoint_count == 6) |
43 |
damage_disjoint_x = 20; |
44 |
else if (damage_disjoint_count == 4) |
45 |
damage_disjoint_x = -10; |
46 |
else if (damage_disjoint_count == 2) |
47 |
damage_disjoint_x = 10; |
48 |
else if (damage_disjoint_count == 0) |
49 |
damage_disjoint_x = 0; |
50 |
x = starting_point_x + damage_disjoint_x; |