| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (global.current_hp_enemy <= 0) |
| 4 |
{ |
| 5 |
if (!death_sprite) |
| 6 |
death_sprite = true; |
| 7 |
} |
| 8 |
if (death_sprite == true && death_noloop == false) |
| 9 |
{ |
| 10 |
death_noloop = true; |
| 11 |
sprite_index = spr_axis_body_nocharge; |
| 12 |
image_index = 0; |
| 13 |
alarm[0] = 45; |
| 14 |
image_alpha = 1; |
| 15 |
} |
| 16 |
if (sprite_index == spr_axis_body_nocharge) |
| 17 |
{ |
| 18 |
if (instance_exists(obj_target_bar_battle)) |
| 19 |
global.enemy_sparing = true; |
| 20 |
else |
| 21 |
global.enemy_sparing = false; |
| 22 |
} |
| 23 |
if (global.enemy_dead == false && global.enemy_spared == false) |
| 24 |
image_alpha = global.image_alpha_enemy_attacking; |
| 25 |
if (damage_disjoint_count > 0) |
| 26 |
damage_disjoint_count -= 1; |
| 27 |
if (((instance_exists(obj_text_damage_count) && global.fight_number == 1 && global.attacking_damage_stat > 0) || axis_damaged_act == true) && no_loop_damage_disjoint_count == false) |
| 28 |
{ |
| 29 |
if (!death_sprite) |
| 30 |
sprite_index = spr_axis_body_hurt; |
| 31 |
damage_disjoint_count = 12; |
| 32 |
no_loop_damage_disjoint_count = true; |
| 33 |
if (instance_exists(obj_text_damage_count) && obj_battlebox_controller_axis.axis_trash_meter >= 100) |
| 34 |
{ |
| 35 |
obj_axis_body.axis_damaged_act = true; |
| 36 |
obj_battlebox_controller_axis.axis_trash_meter = 0; |
| 37 |
obj_battlebox_controller_axis.axis_hit_count_current -= 1; |
| 38 |
global.special_action_count += 1; |
| 39 |
global.enemy_mode += 1; |
| 40 |
global.attack_repeat = 0; |
| 41 |
} |
| 42 |
} |
| 43 |
else if (!instance_exists(obj_text_damage_count) && axis_damaged_act == false) |
| 44 |
{ |
| 45 |
no_loop_damage_disjoint_count = false; |
| 46 |
} |
| 47 |
if (damage_disjoint_count == 12) |
| 48 |
{ |
| 49 |
damage_disjoint_x = -50; |
| 50 |
} |
| 51 |
else if (damage_disjoint_count == 10) |
| 52 |
{ |
| 53 |
damage_disjoint_x = 50; |
| 54 |
} |
| 55 |
else if (damage_disjoint_count == 8) |
| 56 |
{ |
| 57 |
damage_disjoint_x = -20; |
| 58 |
} |
| 59 |
else if (damage_disjoint_count == 6) |
| 60 |
{ |
| 61 |
damage_disjoint_x = 20; |
| 62 |
} |
| 63 |
else if (damage_disjoint_count == 4) |
| 64 |
{ |
| 65 |
damage_disjoint_x = -10; |
| 66 |
} |
| 67 |
else if (damage_disjoint_count == 2) |
| 68 |
{ |
| 69 |
damage_disjoint_x = 10; |
| 70 |
} |
| 71 |
else if (damage_disjoint_count == 0) |
| 72 |
{ |
| 73 |
damage_disjoint_x = 0; |
| 74 |
if (axis_damaged_act == true) |
| 75 |
axis_damaged_act = false; |
| 76 |
if (sprite_index == spr_axis_body_hurt) |
| 77 |
sprite_index = base_sprite; |
| 78 |
} |
| 79 |
if (death_sprite == true) |
| 80 |
x = starting_point_x + damage_disjoint_x; |
| 81 |
else if (!instance_exists(obj_battle_enemy_attack_super_ball_1_creator)) |
| 82 |
x = lerp(x, starting_point_x, 0.15) + damage_disjoint_x; |