1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (global.sworks_flag[12] >= 2) |
4 |
{ |
5 |
instance_destroy(); |
6 |
exit; |
7 |
} |
8 |
var door = instance_place(x, y, obj_doorway); |
9 |
if (door != -4) |
10 |
instance_destroy(door); |
11 |
switch (scene) |
12 |
{ |
13 |
case 0: |
14 |
if (!global.cutscene && place_meeting(x, y, obj_pl)) |
15 |
{ |
16 |
scr_cutscene_start(); |
17 |
cutscene_advance(); |
18 |
} |
19 |
break; |
20 |
case 1: |
21 |
cutscene_dialogue(); |
22 |
with (msg) |
23 |
message[0] = "* (Better not approach# him.)"; |
24 |
break; |
25 |
case 2: |
26 |
with (obj_pl) |
27 |
{ |
28 |
clover_walk_backwards = false; |
29 |
autowalk_direction = "down"; |
30 |
direction = 270; |
31 |
state = scr_autowalk_state; |
32 |
alarm[1] |
33 |
} |
34 |
cutscene_advance(); |
35 |
break; |
36 |
case 3: |
37 |
if (!obj_pl.alarm[1]) |
38 |
{ |
39 |
scr_cutscene_end(); |
40 |
scene = 0; |
41 |
} |
42 |
break; |
43 |
} |