if (live_call())
return global.live_result;
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }(40, 1500);
audio_play_sound(snd_undertale_explosion, 1, 0);
draw_alpha = 0;
scene = 0;
cutscene_timer = 0;