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gml_Object_obj_axis_neutral_ending_cutscene_Create_0

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1
if (live_call())
2
    return global.live_result;
3
scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(40, 1500);
4
audio_play_sound(snd_undertale_explosion, 1, 0);
5
draw_alpha = 0;
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scene = 0;
7
cutscene_timer = 0;