| 1 | if (custom_fade_direction == "out") |
| 2 | { |
| 3 | if (image_alpha > custom_fade_alpha) |
| 4 | image_alpha -= custom_fade_rate; |
| 5 | } |
| 6 | else if (custom_fade_direction == "in") |
| 7 | { |
| 8 | if (image_alpha < global.image_alpha_enemy_attacking) |
| 9 | { |
| 10 | image_alpha += custom_fade_rate; |
| 11 | if (image_alpha >= global.image_alpha_enemy_attacking) |
| 12 | custom_fade_direction = "nothing"; |
| 13 | } |
| 14 | } |
| 15 | else |
| 16 | { |
| 17 | image_alpha = global.image_alpha_enemy_attacking; |
| 18 | } |
| 19 | event_user(1); |