| 1 |
if (instance_exists(obj_battle_enemy_attack_dalv_lightning_vertical)) |
| 2 |
{ |
| 3 |
if (obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter < 1 || (obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter >= 2 && obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter < 4)) |
| 4 |
{ |
| 5 |
d3d_set_fog(true, c_white, 0, 0); |
| 6 |
draw_self(); |
| 7 |
d3d_set_fog(false, c_white, 0, 0); |
| 8 |
} |
| 9 |
else |
| 10 |
{ |
| 11 |
draw_self(); |
| 12 |
} |
| 13 |
} |
| 14 |
else if (instance_exists(obj_battle_enemy_attack_dalv_lightning_horizontal)) |
| 15 |
{ |
| 16 |
if (obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter < 1 || (obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter >= 2 && obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter < 4)) |
| 17 |
{ |
| 18 |
d3d_set_fog(true, c_white, 0, 0); |
| 19 |
draw_self(); |
| 20 |
d3d_set_fog(false, c_white, 0, 0); |
| 21 |
} |
| 22 |
else |
| 23 |
{ |
| 24 |
draw_self(); |
| 25 |
} |
| 26 |
} |
| 27 |
else |
| 28 |
{ |
| 29 |
draw_self(); |
| 30 |
} |