1 |
if (instance_exists(obj_battle_enemy_attack_dalv_lightning_vertical)) |
2 |
{ |
3 |
if (obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter < 1 || (obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter >= 2 && obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter < 4)) |
4 |
{ |
5 |
d3d_set_fog(true, c_white, 0, 0); |
6 |
draw_self(); |
7 |
d3d_set_fog(false, c_white, 0, 0); |
8 |
} |
9 |
else |
10 |
{ |
11 |
draw_self(); |
12 |
} |
13 |
} |
14 |
else if (instance_exists(obj_battle_enemy_attack_dalv_lightning_horizontal)) |
15 |
{ |
16 |
if (obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter < 1 || (obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter >= 2 && obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter < 4)) |
17 |
{ |
18 |
d3d_set_fog(true, c_white, 0, 0); |
19 |
draw_self(); |
20 |
d3d_set_fog(false, c_white, 0, 0); |
21 |
} |
22 |
else |
23 |
{ |
24 |
draw_self(); |
25 |
} |
26 |
} |
27 |
else |
28 |
{ |
29 |
draw_self(); |
30 |
} |