1 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
2 |
animation_disjoint_x = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
3 |
time_elapsed += time_increase; |
4 |
if (time_elapsed >= time_max) |
5 |
{ |
6 |
time_elapsed = 0; |
7 |
sign_modifier = -sign_modifier; |
8 |
} |
9 |
x_point = starting_position_x + animation_disjoint_x; |
10 |
animation_disjoint_y += fall_speed; |
11 |
y_point = round(starting_position_y + animation_disjoint_y); |
12 |
position_factor = (x_point - starting_position_x) / max_rise; |
13 |
angle_pos = angle_pos_default + (angle_pos_max * position_factor); |
14 |
x = x_point + (angle_radius * cos(angle_pos * 0.008726646259971648)); |
15 |
y = y_point - (angle_radius * sin(angle_pos * 0.008726646259971648)); |
16 |
image_angle += (angle_increase * position_factor); |
17 |
if (bbox_top > __view_get(e__VW.HView, 0)) |
18 |
instance_destroy(); |
19 |
|
20 |
enum e__VW |
21 |
{ |
22 |
XView, |
23 |
YView, |
24 |
WView, |
25 |
HView, |
26 |
Angle, |
27 |
HBorder, |
28 |
VBorder, |
29 |
HSpeed, |
30 |
VSpeed, |
31 |
Object, |
32 |
Visible, |
33 |
XPort, |
34 |
YPort, |
35 |
WPort, |
36 |
HPort, |
37 |
Camera, |
38 |
SurfaceID |
39 |
} |