| 1 |
var color_rect_1 = make_colour_rgb(73, 24, 31); |
| 2 |
var color_rect_2 = make_colour_rgb(157, 23, 50); |
| 3 |
var color_rect_3 = make_colour_rgb(216, 31, 68); |
| 4 |
var color_rect_4 = make_colour_rgb(228, 69, 101); |
| 5 |
draw_set_color(color_rect_1); |
| 6 |
draw_rectangle(0, 230, 640, 336, false); |
| 7 |
draw_set_color(color_rect_2); |
| 8 |
draw_rectangle(0, 242, 640, 330, false); |
| 9 |
draw_set_color(color_rect_3); |
| 10 |
draw_rectangle(0, 268, 640, 324, false); |
| 11 |
draw_set_color(color_rect_4); |
| 12 |
draw_rectangle(0, 310, 640, 324, false); |
| 13 |
draw_set_alpha(diamond_alpha); |
| 14 |
draw_set_color(color_rect_3); |
| 15 |
for (var i = 0; i < 2; i++) |
| 16 |
{ |
| 17 |
var diamond_x_left = diamond_x[i] - diamond_width - (diamond_width_current / 3); |
| 18 |
var diamond_x_right = diamond_x[i] + diamond_width + (diamond_width_current / 3); |
| 19 |
if (diamond_width_current > (diamond_width / 2)) |
| 20 |
{ |
| 21 |
diamond_x_left = diamond_x[i] - diamond_width - ((diamond_width / 3) - (diamond_width_current / 3)); |
| 22 |
diamond_x_right = diamond_x[i] + diamond_width + ((diamond_width / 3) - (diamond_width_current / 3)); |
| 23 |
} |
| 24 |
draw_primitive_begin(pr_linestrip); |
| 25 |
draw_vertex(diamond_x_left, diamond_y); |
| 26 |
draw_vertex(diamond_x[i], diamond_y - (diamond_height / 2)); |
| 27 |
draw_vertex(diamond_x_right, diamond_y); |
| 28 |
draw_vertex(diamond_x[i], diamond_y + (diamond_height / 2)); |
| 29 |
draw_vertex(diamond_x_left, diamond_y); |
| 30 |
draw_primitive_end(); |
| 31 |
draw_primitive_begin(pr_linestrip); |
| 32 |
vertical_line_1_x = (diamond_x[i] - diamond_width) + diamond_width_current; |
| 33 |
draw_vertex(diamond_x[i], diamond_y - (diamond_height / 2)); |
| 34 |
draw_vertex(vertical_line_1_x, diamond_y); |
| 35 |
draw_vertex(diamond_x[i], diamond_y + (diamond_height / 2)); |
| 36 |
draw_primitive_end(); |
| 37 |
draw_primitive_begin(pr_linestrip); |
| 38 |
var vertical_line_2_x = diamond_x[i] + diamond_width_current; |
| 39 |
draw_vertex(diamond_x[i], diamond_y - (diamond_height / 2)); |
| 40 |
draw_vertex(vertical_line_2_x, diamond_y); |
| 41 |
draw_vertex(diamond_x[i], diamond_y + (diamond_height / 2)); |
| 42 |
draw_primitive_end(); |
| 43 |
draw_primitive_begin(pr_linestrip); |
| 44 |
draw_vertex(diamond_x_left, diamond_y); |
| 45 |
draw_vertex(vertical_line_1_x, diamond_y); |
| 46 |
draw_vertex(vertical_line_2_x, diamond_y); |
| 47 |
draw_vertex(diamond_x_right, diamond_y); |
| 48 |
draw_primitive_end(); |
| 49 |
} |
| 50 |
draw_set_alpha(1); |