|
1
|
var color_rect_1 = make_colour_rgb(73, 24, 31);
|
|
2
|
var color_rect_2 = make_colour_rgb(157, 23, 50);
|
|
3
|
var color_rect_3 = make_colour_rgb(216, 31, 68);
|
|
4
|
var color_rect_4 = make_colour_rgb(228, 69, 101);
|
|
5
|
draw_set_color(color_rect_1);
|
|
6
|
draw_rectangle(0, 230, 640, 336, false);
|
|
7
|
draw_set_color(color_rect_2);
|
|
8
|
draw_rectangle(0, 242, 640, 330, false);
|
|
9
|
draw_set_color(color_rect_3);
|
|
10
|
draw_rectangle(0, 268, 640, 324, false);
|
|
11
|
draw_set_color(color_rect_4);
|
|
12
|
draw_rectangle(0, 310, 640, 324, false);
|
|
13
|
draw_set_alpha(diamond_alpha);
|
|
14
|
draw_set_color(color_rect_3);
|
|
15
|
for (var i = 0; i < 2; i++)
|
|
16
|
{
|
|
17
|
var diamond_x_left = diamond_x[i] - diamond_width - (diamond_width_current / 3);
|
|
18
|
var diamond_x_right = diamond_x[i] + diamond_width + (diamond_width_current / 3);
|
|
19
|
if (diamond_width_current > (diamond_width / 2))
|
|
20
|
{
|
|
21
|
diamond_x_left = diamond_x[i] - diamond_width - ((diamond_width / 3) - (diamond_width_current / 3));
|
|
22
|
diamond_x_right = diamond_x[i] + diamond_width + ((diamond_width / 3) - (diamond_width_current / 3));
|
|
23
|
}
|
|
24
|
draw_primitive_begin(pr_linestrip);
|
|
25
|
draw_vertex(diamond_x_left, diamond_y);
|
|
26
|
draw_vertex(diamond_x[i], diamond_y - (diamond_height / 2));
|
|
27
|
draw_vertex(diamond_x_right, diamond_y);
|
|
28
|
draw_vertex(diamond_x[i], diamond_y + (diamond_height / 2));
|
|
29
|
draw_vertex(diamond_x_left, diamond_y);
|
|
30
|
draw_primitive_end();
|
|
31
|
draw_primitive_begin(pr_linestrip);
|
|
32
|
vertical_line_1_x = (diamond_x[i] - diamond_width) + diamond_width_current;
|
|
33
|
draw_vertex(diamond_x[i], diamond_y - (diamond_height / 2));
|
|
34
|
draw_vertex(vertical_line_1_x, diamond_y);
|
|
35
|
draw_vertex(diamond_x[i], diamond_y + (diamond_height / 2));
|
|
36
|
draw_primitive_end();
|
|
37
|
draw_primitive_begin(pr_linestrip);
|
|
38
|
var vertical_line_2_x = diamond_x[i] + diamond_width_current;
|
|
39
|
draw_vertex(diamond_x[i], diamond_y - (diamond_height / 2));
|
|
40
|
draw_vertex(vertical_line_2_x, diamond_y);
|
|
41
|
draw_vertex(diamond_x[i], diamond_y + (diamond_height / 2));
|
|
42
|
draw_primitive_end();
|
|
43
|
draw_primitive_begin(pr_linestrip);
|
|
44
|
draw_vertex(diamond_x_left, diamond_y);
|
|
45
|
draw_vertex(vertical_line_1_x, diamond_y);
|
|
46
|
draw_vertex(vertical_line_2_x, diamond_y);
|
|
47
|
draw_vertex(diamond_x_right, diamond_y);
|
|
48
|
draw_primitive_end();
|
|
49
|
}
|
|
50
|
draw_set_alpha(1);
|