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gml_Object_obj_background_el_bailador_test_yellow_Create_0

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sprite_index = spr_background_el_bailador_test_yellow;
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image_speed = 0;
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image_index = 0;
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x = -64;
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y = -60;
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default_x = x;
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default_y = y;
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draw_left = bbox_left;
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draw_top = bbox_top;
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alpha_top = 240;
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alpha_bottom = 290;
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alpha_min = 0;
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alpha_max = 1;
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alpha_base = 1;
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interlaced_x = false;
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int_s_default_x = 1;
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int_s_current_x = int_s_default_x;
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interlaced_y = false;
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int_s_default_y = 1;
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int_s_current_y = int_s_default_y;
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int_s_last_y = int_s_current_y;
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pixel_dim = 2;
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osc_horizontal = true;
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osc_vertical = true;
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scroll_horizontal = false;
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scroll_vertical = false;
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m_sign_modifier = 1;
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m_time_elapsed = -1;
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time_max = floor(0.5 + (sprite_height / (2 * pixel_dim)));
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time_increase = 1;
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max_rise = 32;
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time_max_default = time_max;
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max_rise_default = max_rise;
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m_sign_modifier_v = 1;
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m_time_elapsed_v = -1;
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time_max_v = floor(0.5 + (sprite_height / (2 * pixel_dim)));
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time_increase_v = 1;
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max_rise_v = 30;
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animation_disjoint_y = 0;
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time_max_v_default = time_max_v;
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max_rise_v_default = max_rise_v;
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scroll_default_x = -pixel_dim;
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scroll_current_x = scroll_default_x;
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scroll_ind_inc_x = 1;
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scroll_ind_max_x = 1;
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scroll_ind_total_x = scroll_ind_max_x - scroll_ind_inc_x;
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scroll_default_y = -pixel_dim;
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scroll_current_y = scroll_default_y;
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scroll_ind_inc_y = 1;
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scroll_ind_max_y = 1;
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scroll_ind_total_y = scroll_ind_max_y - scroll_ind_inc_y;
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sprite_index = spr_background_el_bailador_test_3_salsa_2_yellow;