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gml_Object_obj_background_el_bailador_test_yellow_Draw_0

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1
for (j = 0; j < 2; j++)
2
{
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    if (osc_horizontal == true)
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    {
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        m_time_elapsed += time_increase;
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        if (m_time_elapsed >= time_max)
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        {
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            m_time_elapsed = 0;
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            m_sign_modifier = -m_sign_modifier;
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        }
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    }
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    if (osc_vertical == true)
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    {
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        m_time_elapsed_v += time_increase_v;
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        if (m_time_elapsed_v >= time_max_v)
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        {
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            m_time_elapsed_v = 0;
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            m_sign_modifier_v = -m_sign_modifier_v;
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        }
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    }
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}
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if (scroll_horizontal == true)
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{
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    scroll_ind_total_x += scroll_ind_inc_x;
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    if (scroll_ind_total_x >= scroll_ind_max_x)
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    {
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        while (scroll_ind_total_x >= scroll_ind_max_x)
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        {
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            scroll_current_x += pixel_dim;
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            if (scroll_current_x >= sprite_width)
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                scroll_current_x -= sprite_width;
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            else if (scroll_current_x < 0)
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                scroll_current_x += sprite_width;
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            scroll_ind_total_x -= scroll_ind_max_x;
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        }
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    }
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}
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else
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{
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    scroll_current_x = 0;
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    scroll_ind_total_x = 0;
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}
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if (scroll_vertical == true)
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{
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    scroll_ind_total_y += scroll_ind_inc_y;
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    if (scroll_ind_total_y >= scroll_ind_max_y)
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    {
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        while (scroll_ind_total_y >= scroll_ind_max_y)
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        {
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            scroll_current_y += pixel_dim;
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            if (scroll_current_y >= sprite_height)
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                scroll_current_y -= sprite_height;
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            else if (scroll_current_y < 0)
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                scroll_current_y += sprite_height;
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            scroll_ind_total_y -= scroll_ind_max_y;
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        }
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    }
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}
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else
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{
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    scroll_current_y = 0;
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    scroll_ind_total_y = 0;
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}
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if (interlaced_x == true)
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    int_s_current_x = int_s_default_x;
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else
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    int_s_current_x = 1;
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if (interlaced_y == true)
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    int_s_current_y = int_s_default_y;
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else
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    int_s_current_y = 1;
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sign_modifier = m_sign_modifier;
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time_elapsed = m_time_elapsed;
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sign_modifier_v = m_sign_modifier_v;
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time_elapsed_v = m_time_elapsed_v + (scroll_current_y / pixel_dim);
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while (time_elapsed_v >= time_max_v)
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{
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    time_elapsed_v -= time_max_v;
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    sign_modifier_v = -sign_modifier_v;
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}
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for (i = 0; i < sprite_height; i += pixel_dim)
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{
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    scroll_temp_x = scroll_current_x;
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    if (scroll_temp_x >= sprite_width)
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        scroll_temp_x -= sprite_width;
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    else if (scroll_temp_x < 0)
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        scroll_temp_x += sprite_width;
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    scroll_temp_y = scroll_current_y + i;
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    if (scroll_temp_y >= sprite_height)
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        scroll_temp_y -= sprite_height;
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    else if (scroll_temp_y < 0)
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        scroll_temp_y += sprite_height;
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    if (osc_horizontal == true || osc_vertical == true)
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    {
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        if (osc_horizontal == true)
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        {
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            game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);
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            animation_disjoint_x = sign_modifier * (max_rise - game_maker_cannot_do_math);
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            time_elapsed += time_increase;
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            if (time_elapsed >= time_max)
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            {
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                time_elapsed = 0;
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                sign_modifier = -sign_modifier;
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            }
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        }
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        else
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        {
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            animation_disjoint_x = 0;
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        }
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        var anim_dj_y_last = animation_disjoint_y;
111
        if (osc_vertical == true)
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        {
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            game_maker_cannot_do_math = power((time_elapsed_v / ((time_max_v / 2) * (1 / sqrt(max_rise_v)))) - sqrt(max_rise_v), 2);
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            animation_disjoint_y = sign_modifier_v * (max_rise_v - game_maker_cannot_do_math);
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            if (interlaced_y == false)
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            {
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                time_elapsed_v += time_increase_v;
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                if (time_elapsed_v >= time_max_v)
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                {
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                    time_elapsed_v = 0;
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                    sign_modifier_v = -sign_modifier_v;
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                }
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            }
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        }
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        else
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        {
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            animation_disjoint_y = 0;
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        }
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        animation_disjoint_x = pixel_dim * floor(0.5 + (animation_disjoint_x / pixel_dim));
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        animation_disjoint_y = pixel_dim * floor(0.5 + (animation_disjoint_y / pixel_dim));
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        event_user(0);
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        var for_end;
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        if (i == 0)
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            for_end = 0;
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        else
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            for_end = animation_disjoint_y - anim_dj_y_last;
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        if (for_end < 0)
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            for_end = 0;
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        for (k = 0; k <= for_end; k++)
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        {
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            for (l = 0; l <= 1; l++)
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            {
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                var par_y = (draw_top + i + (int_s_current_y * animation_disjoint_y)) - (pixel_dim * k);
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                image_alpha = ((par_y - alpha_top) + 1) * ((alpha_max - alpha_min) / ((alpha_bottom - alpha_top) + 1));
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                if (image_alpha > alpha_max)
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                    image_alpha = alpha_max;
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                else if (image_alpha < alpha_min)
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                    image_alpha = alpha_min;
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                draw_sprite_part_ext(sprite_index, image_index, par_left[l], scroll_temp_y, par_width[l], pixel_dim, par_x[l], par_y, image_xscale, image_yscale, c_black, 1);
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                draw_sprite_part_ext(sprite_index, image_index, par_left[l], scroll_temp_y, par_width[l], pixel_dim, par_x[l], par_y, image_xscale, image_yscale, c_white, image_alpha * alpha_base);
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            }
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        }
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    }
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    int_s_last_y = int_s_current_y;
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    if (interlaced_x == true)
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        int_s_current_x = -int_s_current_x;
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    if (interlaced_y == true)
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        int_s_current_y = -int_s_current_y;
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}