1 | if (live_call()) |
2 | return global.live_result; |
3 | shader_set(sh_background_macro_froggit); |
4 | shader_set_uniform_f(u_time, current_time / 10000); |
5 | shader_set_uniform_f(u_uvs, uvs[0], uvs[1], uvs[2], uvs[3]); |
6 | shader_set_uniform_f(u_txl_d, txl_d[0], txl_d[1]); |
7 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, draw_alpha); |
8 | shader_reset(); |