| 1 |
linear_disjoint_y += (linear_direction * linear_speed); |
| 2 |
if (abs(linear_disjoint_y) >= linear_peak) |
| 3 |
linear_direction = -linear_direction; |
| 4 |
linear_y = linear_y_default + linear_disjoint_y; |
| 5 |
time_elapsed += time_increase; |
| 6 |
if (time_elapsed >= time_max) |
| 7 |
{ |
| 8 |
time_elapsed = 0; |
| 9 |
sign_modifier = -sign_modifier; |
| 10 |
} |
| 11 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 12 |
parabolic_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math); |
| 13 |
parabolic_y = parabolic_y_default + parabolic_disjoint_y; |
| 14 |
angular_disjoint_y += (angular_direction * angular_speed); |
| 15 |
if (angular_disjoint_y >= 360) |
| 16 |
angular_disjoint_y -= 360; |
| 17 |
if (angular_disjoint_y <= -360) |
| 18 |
angular_disjoint_y += 360; |
| 19 |
angular_y = angular_y_default + (angular_peak * sin(degtorad(angular_disjoint_y))); |