1 |
linear_disjoint_y += (linear_direction * linear_speed); |
2 |
if (abs(linear_disjoint_y) >= linear_peak) |
3 |
linear_direction = -linear_direction; |
4 |
linear_y = linear_y_default + linear_disjoint_y; |
5 |
time_elapsed += time_increase; |
6 |
if (time_elapsed >= time_max) |
7 |
{ |
8 |
time_elapsed = 0; |
9 |
sign_modifier = -sign_modifier; |
10 |
} |
11 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
12 |
parabolic_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math); |
13 |
parabolic_y = parabolic_y_default + parabolic_disjoint_y; |
14 |
angular_disjoint_y += (angular_direction * angular_speed); |
15 |
if (angular_disjoint_y >= 360) |
16 |
angular_disjoint_y -= 360; |
17 |
if (angular_disjoint_y <= -360) |
18 |
angular_disjoint_y += 360; |
19 |
angular_y = angular_y_default + (angular_peak * sin(degtorad(angular_disjoint_y))); |