|
1
|
linear_disjoint_y += (linear_direction * linear_speed);
|
|
2
|
if (abs(linear_disjoint_y) >= linear_peak)
|
|
3
|
linear_direction = -linear_direction;
|
|
4
|
linear_y = linear_y_default + linear_disjoint_y;
|
|
5
|
time_elapsed += time_increase;
|
|
6
|
if (time_elapsed >= time_max)
|
|
7
|
{
|
|
8
|
time_elapsed = 0;
|
|
9
|
sign_modifier = -sign_modifier;
|
|
10
|
}
|
|
11
|
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);
|
|
12
|
parabolic_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math);
|
|
13
|
parabolic_y = parabolic_y_default + parabolic_disjoint_y;
|
|
14
|
angular_disjoint_y += (angular_direction * angular_speed);
|
|
15
|
if (angular_disjoint_y >= 360)
|
|
16
|
angular_disjoint_y -= 360;
|
|
17
|
if (angular_disjoint_y <= -360)
|
|
18
|
angular_disjoint_y += 360;
|
|
19
|
angular_y = angular_y_default + (angular_peak * sin(degtorad(angular_disjoint_y)));
|