1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var opacity_target = ((1 + sin(current_time / 1000)) * 0.3) + 0.4; |
4 |
if (instance_exists(obj_starlo_dead)) |
5 |
{ |
6 |
instance_destroy(obj_tumble_generator); |
7 |
if (opacity > 0) |
8 |
opacity -= 0.03; |
9 |
} |
10 |
if (fade_in == 1) |
11 |
{ |
12 |
if (opacity < opacity_target) |
13 |
{ |
14 |
opacity += 0.05; |
15 |
} |
16 |
else |
17 |
{ |
18 |
instance_create_depth(0, 0, depth - 1, obj_tumble_generator); |
19 |
fade_in = 2; |
20 |
} |
21 |
} |
22 |
else if (fade_in == 2) |
23 |
{ |
24 |
opacity = ((1 + sin(current_time / 1000)) * 0.3) + 0.4; |
25 |
} |