| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var opacity_target = ((1 + sin(current_time / 1000)) * 0.3) + 0.4; |
| 4 |
if (instance_exists(obj_starlo_dead)) |
| 5 |
{ |
| 6 |
instance_destroy(obj_tumble_generator); |
| 7 |
if (opacity > 0) |
| 8 |
opacity -= 0.03; |
| 9 |
} |
| 10 |
if (fade_in == 1) |
| 11 |
{ |
| 12 |
if (opacity < opacity_target) |
| 13 |
{ |
| 14 |
opacity += 0.05; |
| 15 |
} |
| 16 |
else |
| 17 |
{ |
| 18 |
instance_create_depth(0, 0, depth - 1, obj_tumble_generator); |
| 19 |
fade_in = 2; |
| 20 |
} |
| 21 |
} |
| 22 |
else if (fade_in == 2) |
| 23 |
{ |
| 24 |
opacity = ((1 + sin(current_time / 1000)) * 0.3) + 0.4; |
| 25 |
} |