| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
if (global.snowdin_flag[18] >= 1) |
| 7 |
{ |
| 8 |
global.snowdin_flag[18] = 2; |
| 9 |
switch (npc_flag) |
| 10 |
{ |
| 11 |
case 0: |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
message[0] = "* 'Ay, it's you again!"; |
| 15 |
message[1] = "* Nice to see a face around 'ere# that's seen places other than# this desert, heh heh."; |
| 16 |
message[2] = "* I live 'round these parts, but# it's not always like... this..."; |
| 17 |
message[3] = "* The Wild East is changin';# something's in the air."; |
| 18 |
message[4] = "* North Star and his gang are# doin' their best I suppose."; |
| 19 |
} |
| 20 |
npc_flag = 1; |
| 21 |
break; |
| 22 |
case 1: |
| 23 |
with (msg) |
| 24 |
{ |
| 25 |
message[0] = "* Speakin' of North Star, he's# got you roped into his crew,# huh."; |
| 26 |
message[1] = "* Don't be too intimidated,# they're all a bunch of softies# at heart!"; |
| 27 |
message[2] = "* Maybe not that Ed guy though...# Something tells me not to cross# him, heh heh..."; |
| 28 |
} |
| 29 |
npc_flag = 2; |
| 30 |
break; |
| 31 |
case 2: |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
message[0] = "* I'm thinkin' of taking a trip# to Waterfall."; |
| 35 |
message[1] = "* You should stop by that place# if ya get the chance!"; |
| 36 |
message[2] = "* Prettier than here, fer'sure."; |
| 37 |
} |
| 38 |
break; |
| 39 |
} |
| 40 |
} |
| 41 |
else |
| 42 |
{ |
| 43 |
switch (npc_flag) |
| 44 |
{ |
| 45 |
case 0: |
| 46 |
with (msg) |
| 47 |
{ |
| 48 |
message[0] = "* You must be that new kid in the# paper, eh?"; |
| 49 |
message[1] = "* Trust me, the Wild East ain't# always this... active..."; |
| 50 |
message[2] = "* North Star must just be excited# to add another member to his# posse!"; |
| 51 |
} |
| 52 |
npc_flag = 1; |
| 53 |
break; |
| 54 |
case 1: |
| 55 |
with (msg) |
| 56 |
{ |
| 57 |
message[0] = "* If you plan on leavin' here,# don't expect it to be easy."; |
| 58 |
message[1] = "* When North Star gets his mind# set on something, he sees it# though."; |
| 59 |
message[2] = "* So embrace yer position. I'm# sure only good things can come# from it!"; |
| 60 |
} |
| 61 |
npc_flag = 2; |
| 62 |
break; |
| 63 |
case 2: |
| 64 |
with (msg) |
| 65 |
message[0] = "* I'm gonna head out of town,# don't get into too much trouble,# heh heh."; |
| 66 |
break; |
| 67 |
} |
| 68 |
} |
| 69 |
} |