1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
if (global.snowdin_flag[18] >= 1) |
7 |
{ |
8 |
global.snowdin_flag[18] = 2; |
9 |
switch (npc_flag) |
10 |
{ |
11 |
case 0: |
12 |
with (msg) |
13 |
{ |
14 |
message[0] = "* 'Ay, it's you again!"; |
15 |
message[1] = "* Nice to see a face around 'ere# that's seen places other than# this desert, heh heh."; |
16 |
message[2] = "* I live 'round these parts, but# it's not always like... this..."; |
17 |
message[3] = "* The Wild East is changin';# something's in the air."; |
18 |
message[4] = "* North Star and his gang are# doin' their best I suppose."; |
19 |
} |
20 |
npc_flag = 1; |
21 |
break; |
22 |
case 1: |
23 |
with (msg) |
24 |
{ |
25 |
message[0] = "* Speakin' of North Star, he's# got you roped into his crew,# huh."; |
26 |
message[1] = "* Don't be too intimidated,# they're all a bunch of softies# at heart!"; |
27 |
message[2] = "* Maybe not that Ed guy though...# Something tells me not to cross# him, heh heh..."; |
28 |
} |
29 |
npc_flag = 2; |
30 |
break; |
31 |
case 2: |
32 |
with (msg) |
33 |
{ |
34 |
message[0] = "* I'm thinkin' of taking a trip# to Waterfall."; |
35 |
message[1] = "* You should stop by that place# if ya get the chance!"; |
36 |
message[2] = "* Prettier than here, fer'sure."; |
37 |
} |
38 |
break; |
39 |
} |
40 |
} |
41 |
else |
42 |
{ |
43 |
switch (npc_flag) |
44 |
{ |
45 |
case 0: |
46 |
with (msg) |
47 |
{ |
48 |
message[0] = "* You must be that new kid in the# paper, eh?"; |
49 |
message[1] = "* Trust me, the Wild East ain't# always this... active..."; |
50 |
message[2] = "* North Star must just be excited# to add another member to his# posse!"; |
51 |
} |
52 |
npc_flag = 1; |
53 |
break; |
54 |
case 1: |
55 |
with (msg) |
56 |
{ |
57 |
message[0] = "* If you plan on leavin' here,# don't expect it to be easy."; |
58 |
message[1] = "* When North Star gets his mind# set on something, he sees it# though."; |
59 |
message[2] = "* So embrace yer position. I'm# sure only good things can come# from it!"; |
60 |
} |
61 |
npc_flag = 2; |
62 |
break; |
63 |
case 2: |
64 |
with (msg) |
65 |
message[0] = "* I'm gonna head out of town,# don't get into too much trouble,# heh heh."; |
66 |
break; |
67 |
} |
68 |
} |
69 |
} |