1 | if (live_call()) |
2 | return global.live_result; |
3 | if (sprite_index == spr_container_rise) |
4 | { |
5 | image_speed = 0; |
6 | image_index = 0; |
7 | y += 25; |
8 | self_soul = instance_create_depth(x, y, depth - 1, obj_barrier_soul); |
9 | self_soul.spawner = id; |
10 | self_soul.soul_target_x = soul_target_x; |
11 | self_soul.soul_target_y = soul_target_y; |
12 | sprite_index = open_sprite; |
13 | scene++; |
14 | } |