grad_direction = false;
grey = 0;
index = instance_number(object_index);
max_index = 100;
alarm[0] = 1;gml_Object_obj_barrier_Alarm_0.gmlif (index < max_index) { with (instance_create_depth((room_width / 2) - (room_width / (index + 1)), (room_height / 2) - (room_height / (index + 1)), -index, obj_barrier)) y -= (2000 / index); }
y -= (2000 / index);