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gml_Object_obj_barrier_cutscene_neutral_Create_0

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1
if (live_call())
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    return global.live_result;
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scene = 0;
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cutscene_timer = 0;
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soul_array = [-4, -4, -4, -4, -4];
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draw_alpha = 0;
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instance_create(160, 193, obj_asgore_npc);
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obj_asgore_npc.npc_direction = "up";
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instance_create(160, 216, obj_player_npc);