| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | scene = 0; |
| 4 | cutscene_timer = 0; |
| 5 | soul_array = [-4, -4, -4, -4, -4]; |
| 6 | draw_alpha = 0; |
| 7 | instance_create(160, 193, obj_asgore_npc); |
| 8 | obj_asgore_npc.npc_direction = "up"; |
| 9 | instance_create(160, 216, obj_player_npc); |