1 | if (live_call()) |
2 | return global.live_result; |
3 | scene = 0; |
4 | cutscene_timer = 0; |
5 | soul_array = [-4, -4, -4, -4, -4]; |
6 | draw_alpha = 0; |
7 | instance_create(160, 193, obj_asgore_npc); |
8 | obj_asgore_npc.npc_direction = "up"; |
9 | instance_create(160, 216, obj_player_npc); |